Now that Broken Age Act 1 is done and available to the general public I started to do some post-launch stuff like catching up on sleep, meeting with friends and playing games I missed out on.
I also spend some time reflecting on the past 22 month of Broken Age development and I got to say it was an amazing journey for me! Working on a brand new and modern point-and-click adventure game with Tim is definitely a dream come true for me.
Since I was the first programmer on the project I wrote the first line of code for Broken Age, which is amazing and incredibly humbling. A few days after the official start of development Redbot was created and the game looked like this:
22 month and about 6.5 billion texels (texture pixels) later Broken Age has turned into this stunningly beautiful game:
It is such an honor to be part of this amazing team and I’m very proud of how Broken Age has turned out… and it’s not even completely done yet. 🙂
I’ll end this post with a few words from Russell Watson: “It’s been a long road getting from there to here. It’s been a long time but my time is finally near.”
Congratulations! It’s a wonderful and beautiful game. Please take some time off and relax — you’ve earned! 🙂
Congratulations! I enjoyed Broken Age Act 1 from the beginning to the end. It’s a wonderful game that works seamlessly in almost anything! That’s a huge technical achievement (I hope you get a special badge in your personal achievement board ;-))